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		<title>달려라 ~~~</title>
		<link>http://hiceka.com/blog/</link>
		<description>Game Developer//
3D Character Artist</description>
		<language>ko</language>
		<pubDate>Tue, 04 Nov 2008 18:25:30 +0900</pubDate>
		<generator>Tattertools 1.1.3 : Transition</generator>
		<image>
		<title>달려라 ~~~</title>
		<url>http://hiceka.com/blog/attach/1/5993226554.jpg</url>
		<link>http://hiceka.com/blog/</link>
		<width>1147</width>
		<height>813</height>
		<description>Game Developer//
3D Character Artist</description>
		</image>
		<item>
			<title>88</title>
			<link>http://hiceka.com/blog/121</link>
			<description>3D게임그래픽 관련 온/오프라인 과외 문의를 받습니다연락처 : 010-9162-6642 메신저 : hiceka@lycos.co.kr ( NateOn ) hiceka@hotmail.com ( Msn )- 3D Game Character 상담후 커리큘럼 조정- 3D Game Effect 상담후 커리큘럼 조정- 3D Game Art Technique ( Gamebryo 2.3, Game tech ) 상담후 커리큘럼 조정&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://hiceka.com/blog/121&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<author> (hiceka)</author>
			<guid>http://hiceka.com/blog/121</guid>
			<comments>http://hiceka.com/blog/121#entry121comment</comments>
			<pubDate>Tue, 21 Oct 2008 21:05:00 +0900</pubDate>
		</item>
		<item>
			<title>C++</title>
			<link>http://hiceka.com/blog/120</link>
			<description>구조체 , 클래스 복습 #.h#.cpp&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://hiceka.com/blog/120&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>C/C++</category>
			<author> (hiceka)</author>
			<guid>http://hiceka.com/blog/120</guid>
			<comments>http://hiceka.com/blog/120#entry120comment</comments>
			<pubDate>Sat, 11 Oct 2008 00:36:46 +0900</pubDate>
		</item>
		<item>
			<title>C++</title>
			<link>http://hiceka.com/blog/118</link>
			<description>#include &amp;lt;iostream&amp;gt;#include &amp;lt;stdlib.h&amp;gt; //random 함수 #include &amp;lt;time.h&amp;gt; //srand 난수방식은 시간을 기준으로 계산하기 때문에, 시간을 불러오는 함수파일void main(){ srand( (unsigned int) time(NULL) ); // 클라이언트 재시작으로 인한 렌덤의 반복을 막기위해쓰는 난수 bool bGame = true; // bool- true:1,..&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://hiceka.com/blog/118&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>C/C++</category>
			<author> (hiceka)</author>
			<guid>http://hiceka.com/blog/118</guid>
			<comments>http://hiceka.com/blog/118#entry118comment</comments>
			<pubDate>Sat, 27 Sep 2008 03:37:25 +0900</pubDate>
		</item>
		<item>
			<title>아우디TT 08</title>
			<link>http://hiceka.com/blog/116</link>
			<description>가지고만다.....&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://hiceka.com/blog/116&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Life</category>
			<author> (hiceka)</author>
			<guid>http://hiceka.com/blog/116</guid>
			<comments>http://hiceka.com/blog/116#entry116comment</comments>
			<pubDate>Tue, 09 Sep 2008 01:50:46 +0900</pubDate>
		</item>
		<item>
			<title>C++_2008_09_05</title>
			<link>http://hiceka.com/blog/115</link>
			<description>#include&amp;lt;iostream&amp;gt; //using namespace std; void main(){ char str[10][20] ; // 20자의 문자열을 10개 저장 int Num[10]; // 10개의 숫자열을 저장 for(int i=0; i&amp;lt;10; i++) { std::cout&amp;lt;&amp;lt;&quot;이름 : &quot;; std::cin&amp;gt;&amp;gt;str[i]; std::cout&amp;lt;&amp;lt;&quot;학번 : &quot;; std::cin&amp;gt;&amp;gt;Num..&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://hiceka.com/blog/115&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>C/C++</category>
			<author> (hiceka)</author>
			<guid>http://hiceka.com/blog/115</guid>
			<comments>http://hiceka.com/blog/115#entry115comment</comments>
			<pubDate>Sun, 07 Sep 2008 00:38:10 +0900</pubDate>
		</item>
		<item>
			<title>2학기 시간표</title>
			<link>http://hiceka.com/blog/114</link>
			<description>&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://hiceka.com/blog/114&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>information</category>
			<author> (hiceka)</author>
			<guid>http://hiceka.com/blog/114</guid>
			<comments>http://hiceka.com/blog/114#entry114comment</comments>
			<pubDate>Wed, 27 Aug 2008 21:50:42 +0900</pubDate>
		</item>
		<item>
			<title>Normal Test 2008_3</title>
			<link>http://hiceka.com/blog/113</link>
			<description>노말맵 추출관련 테스트 한다고 테스트했던것,&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://hiceka.com/blog/113&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Character</category>
			<author> (hiceka)</author>
			<guid>http://hiceka.com/blog/113</guid>
			<comments>http://hiceka.com/blog/113#entry113comment</comments>
			<pubDate>Sat, 23 Aug 2008 16:26:56 +0900</pubDate>
		</item>
		<item>
			<title>3D Game Artist</title>
			<link>http://hiceka.com/blog/111</link>
			<description>3D게임그래픽 관련 온/오프라인 과외 문의를 받습니다연락처 : 010-9162-6642 메신저 : hiceka@lycos.co.kr ( NateOn ) hiceka@hotmail.com ( Msn )- 3D Game Character 상담후 커리큘럼 조정- 3D Game Effect 상담후 커리큘럼 조정- 3D Game Art Technique ( Gamebryo 2.3, Game tech ) 상담후 커리큘럼 조정=&amp;gt;&amp;gt; 오프라인과외 추가모..&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://hiceka.com/blog/111&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<author> (hiceka)</author>
			<guid>http://hiceka.com/blog/111</guid>
			<comments>http://hiceka.com/blog/111#entry111comment</comments>
			<pubDate>Tue, 19 Aug 2008 16:58:16 +0900</pubDate>
		</item>
		<item>
			<title>충권이형님 결혼식!!!!</title>
			<link>http://hiceka.com/blog/109</link>
			<description>충권이형 결혼식 청첩장이 나왔다는 말씀에 후다닥 방배역으로 달려가 받았다. ㅎㅎ게임쪽 처음 입문할때부터, 지금까지 너무 많은걸 도와주시고 너무 많은걸 알려주신 충권이형,내 인생에 열정을 담아주신 형님, 처음 만났을 때부터 남다른 포스를 지니고 계셨던 형님!, 예전이나 지금, 그리고 앞으로 쭉~~~~ 존경 할 횽님!!!!!! ,멋진 충권이형!!!!!!!!!!!!!!결혼하셔서 행복하셔야 됩니다!!!!!결혼 축하드려요 ~ ^ㅡ^ㅎㅎ&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://hiceka.com/blog/109&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Life</category>
			<author> (hiceka)</author>
			<guid>http://hiceka.com/blog/109</guid>
			<comments>http://hiceka.com/blog/109#entry109comment</comments>
			<pubDate>Thu, 14 Aug 2008 03:25:22 +0900</pubDate>
		</item>
		<item>
			<title>ㅎ;ㅣ밤..ㅠㅠ</title>
			<link>http://hiceka.com/blog/108</link>
			<description>히밤..ㅠㅠ&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://hiceka.com/blog/108&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Character</category>
			<author> (hiceka)</author>
			<guid>http://hiceka.com/blog/108</guid>
			<comments>http://hiceka.com/blog/108#entry108comment</comments>
			<pubDate>Sun, 10 Aug 2008 20:00:09 +0900</pubDate>
		</item>
		<item>
			<title>버스쉽게탈래</title>
			<link>http://hiceka.com/blog/107</link>
			<description>분당현대홈타운 앞 버스정류장 1303번 (안양역행 실시간 시간조회)http://www.gbis.go.kr/peop/INFO.bis?method=readStationInfo&amp;amp;mode=a&amp;amp;serBmsBusStationId=2280168900죽전초등학교 전 60번 (수원역행 실시간 시간조회)http://www.gbis.go.kr/peop/INFO.bis?method=readStationInfo&amp;amp;mode=a&amp;amp;serBmsBusSt..&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://hiceka.com/blog/107&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>information</category>
			<author> (hiceka)</author>
			<guid>http://hiceka.com/blog/107</guid>
			<comments>http://hiceka.com/blog/107#entry107comment</comments>
			<pubDate>Sat, 02 Aug 2008 16:44:14 +0900</pubDate>
		</item>
		<item>
			<title>모르간 듀블레이드</title>
			<link>http://hiceka.com/blog/105</link>
			<description>모델&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://hiceka.com/blog/105&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Study</category>
			<author> (hiceka)</author>
			<guid>http://hiceka.com/blog/105</guid>
			<comments>http://hiceka.com/blog/105#entry105comment</comments>
			<pubDate>Fri, 01 Aug 2008 17:00:06 +0900</pubDate>
		</item>
		<item>
			<title>TrustyBell_Polka 모작</title>
			<link>http://hiceka.com/blog/103</link>
			<description>&amp;lt;눌러서보세요&amp;gt;! 케릭터, 이펙트, 라이팅, 엔진셋팅 만 본인작업입니다.Gamebryo 2.3 AssetViewer 상태에서 찍힌 스크린샷입니다.&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://hiceka.com/blog/103&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Character</category>
			<author> (hiceka)</author>
			<guid>http://hiceka.com/blog/103</guid>
			<comments>http://hiceka.com/blog/103#entry103comment</comments>
			<pubDate>Wed, 23 Jul 2008 02:24:21 +0900</pubDate>
		</item>
		<item>
			<title>C++ 0001</title>
			<link>http://hiceka.com/blog/97</link>
			<description>■ 캡슐화(Encapsulation) : 표현하고자 하는 자료(Data)와 동작(Function)을 하나의 단위로 묶는 것이며 이렇게 묶어 놓은 것을 객체(Object)라고 한다. 대상의 특징을 나타내는 데이터와 이 데이터를 관리하는 함수가 항상 하나의 묶음으로 사용되므로 객체는 스스로 독립적이며 프로그램의 부품으로 활용될 수 있다. 그래서 객체를 소프트웨어 IC라고 부르기도 한다. ■ 정보 은폐(Information Hiding) : 객체는 자신의..&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://hiceka.com/blog/97&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>C/C++</category>
			<author> (hiceka)</author>
			<guid>http://hiceka.com/blog/97</guid>
			<comments>http://hiceka.com/blog/97#entry97comment</comments>
			<pubDate>Thu, 17 Jul 2008 20:56:37 +0900</pubDate>
		</item>
		<item>
			<title>게임프로그래밍 입문</title>
			<link>http://hiceka.com/blog/86</link>
			<description>주문완료!!공부하자!!!! 으갸갸갸갸갸!! ㅋㅋ&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://hiceka.com/blog/86&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Diary</category>
			<author> (hiceka)</author>
			<guid>http://hiceka.com/blog/86</guid>
			<comments>http://hiceka.com/blog/86#entry86comment</comments>
			<pubDate>Thu, 03 Jul 2008 17:40:41 +0900</pubDate>
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